When GTA: Trilogy - the ultimate was released last year, it can be described as a disaster. When these three games were released in that year, they were all classics of thousands of people. Who knows that after landing on the new hardware platform, they also looked rubbish. At that time, the situation was so bad that Rockstar had to give players free games to calm their anger.
Subsequently, Rockstar released several patches to fix some problems, but digital foundry recently rechecked the game and found that there are still many problems.
Let's start with the good news. After 15 bug fixes, most of the rain effect in the game is normal, and a new layer of haze effect is added after the game is released, which makes players feel much better when flying in the game world. The spelling mistakes of the most undesirable signs in the game have also been edited, and most of the structure and collision problems affecting the progress of the task have been corrected. Most importantly, the game runs much more smoothly, especially in performance mode, which can be locked at 60fps.
The bad news is that many things that don't look good in the game will never be repaired, because these things are transplanted from mobile games, so the effect of running on ps5 and modern PC is like this. Many things look OK with low resolution CRT TV, but they are strange under high-definition settings, such as the overall appearance of the characters and the scene lighting effects of gtavc and gtasa (such as the muddy golden sunset) are now gone.
Although the spelling mistakes of some signboards have been fixed, they are only "part". This problem is either the pot of Rockstar localization team or the pot that gives the work to AI stretch material.
At this stage, players can either wait for Rockstar's follow-up and make up for it, or simply turn their eyes to the mod team to see if the folk gods can deliver a more satisfactory answer.