The name of a person, the shadow of a tree, and the mention of Blizzard will naturally remind players of those classic works that have already been carved into DNA. However, if "Diablo" is added to the name of Blizzard, it is estimated that some uncomfortable images will appear in the minds of players. Let's turn the clock back to the famous press conference in 2018, when the Blizzard is still at its zenith. When the final news is titled as "Diablo", all the audience will feel that the king is coming back.
However, as we live in the modern society four years later, we must also know that the conference did not bring much surprise, but left a "don't you have mobile phones" for Blizzard The eternal laughing stock of.
The surprise became a shock. I don't know if a switch was turned on, and the image of blizzard in the hearts of players began to decline all the way. And Diablo: immortality, a masterpiece with the same specifications and resources as Diablo 4, was placed high hopes. In the subsequent Internet world, it also basically became the background board of "mobile phone stem", and was laughed at by netizens together with brother Diablo.
The result is "really fragrant"
However, what makes people feel strange is that the whole blizzard, from the R & D department to the publicity department, seems to have been paralyzed by the Internet sense of touch. It turns a blind eye to the colored glasses of netizens and insists on promoting Diablo: immortality with the highest standard.
Wyatt Cheng, the designer who promoted the birth of the "mobile phone stem", even made many remarks contrary to the intuition of netizens in an interview with the Washington Post not long ago - "this work will change many people's views on Mobile Games" and "one of our initial goals is to improve people's expectations for mobile games".
Blizzard's self-confidence makes people feel puzzled - in a trance, "Diablo: immortality" seems not to be a despised game in Blizzard's publicity, but has become a masterpiece that is widely expected.
If I had said this a week ago, when Diablo: immortality was still "half covered with the pipa", then Diablo: immortality would have become a "masterpiece". In the opinion of netizens, it may only exist in the dream after drinking too much.
But the reason why the reality always makes people feel "marvelous" is that you really can't guess those "sure" stories. It turns out that there is still the possibility of a bright future.
Diablo: immortality is on fire. It is not an ordinary fire or a painless fire, but a big fire. It is a fire of "gongs and drums, firecrackers, red flags and a sea of people".
The average score of the media in station m is 81 points, which makes the publication of this work have some preemptive attitude.
"Addictive game", "Diablo 3" is more like the sequel of Diablo series "," real Diablo experience "," its touch operation experience has conquered me "and so on can almost be regarded as descriptions of praise, which flow in the preemptive trial reports of many game media.
In contrast to the self admiring works that "applaud but not win the audience", the feedback from the players after playing the game also has an unexpected enthusiasm.
On the first day of the game's test, "Diablo: immortality" ranked third in the popularity trend list of twitch, the world's largest live game platform, at an unimaginable speed, second only to the "chat" channel and the "League of heroes" channel, whose status could not be shaken by anyone.
In the field of social media, you can more intuitively feel how Diablo: immortality has "invaded" every player's daily life in an all-round way.
Frankly, the comments that shocked him about this game are all over the corners of public or semi public social media such as Facebook, twitter and discord. These undisguised praise for Diablo: immortality constitutes the background of the image of this work in the hearts of global players.
"I thought the project would be cancelled, but it came out. Diablo: immortality is a great and impressive work."
You can see that the love for this work drives players to make some high-quality "second creations" by themselves to carry their enthusiasm.
This is probably the cutest Diablo I've ever seen
You can also see those star actors who "don't eat human fireworks" on weekdays, who "steal a half day's leisure" on the set, grab the time to do modeling, and brush two copies for fun.
Gags of the Korean idol Yu Zeyan
The surging upsurge makes the players who have not unlocked the game in their area feel extremely anxious. This map on reddit forum can be described as two simplified words to express the common feelings of players all over the world.
The application of "f word" is the best in the world
If you can't sympathize with the pain of "the cake is right in front of you but you can't eat it", the experience of those domestic players who unscrupulously try to play the game for the first time can probably make you feel the "deep pain" more intuitively.
The lock zone of the game can not stop the domestic players' full expectation and enthusiasm for Diablo: immortality. In order to play the sequel of Diablo, which has been away for a long time, they do not hesitate to unplug their phone cards and enjoy the fun of the game. It can be said that they play Diablo: immortality with a sense of ritual of "fasting for three days, bathing and burning incense".
After learning that the PC side of the game was opened synchronously, those old guns who sat in front for a long time also couldn't help themselves. These players who have crossed thousands of mountains and rivers to play Diablo: immortality have made great efforts in this process. We can see from the following forum post of "horn of Cain".
Although it was unbelievable, Blizzard did achieve a stunning reversal in the "second half of the ninth inning". At the beginning, Wyatt Cheng's bold words that let the world know mobile games again had a certain flavor of "prophecy".
What makes all this dramatic development possible is undoubtedly the charm of Diablo: immortality itself.
In the coarsest and most offensive words, game players are a chaotic group of partisans and dissidents, who are opinionated and like to criticize each other. But at the same time, they are also the most innocent and simple group in the world - as long as your game is fun, I will blow it.
There is no doubt that Diablo: immortality is such a "fun" work. It can even be said that its "fun" is enough to let many stubborn players put aside their prejudices.
There is no need for me to say more about the plot performance and audio-visual experience of the game. However, if you have seen some previous real machines and some official publicity materials, you can intuitively see what a simple statement the so-called "having the same development scale as Diablo 4" is.
Although the overall impression is biased towards Diablo 3, Diablo: immortality is brighter and more colorful. You can see how much effort the production team has spent in order to present a better audio-visual experience. Even the model accuracy reduced due to compromise on the playing platform is covered up by the more dynamic model, more realistic "meat" and more prominent art style they have carefully designed.
It can be said that Diablo: immortality maintains the dark fantasy style that this series has always had, and even has a breakthrough in the expressiveness of the picture. This kind of audio-visual presentation is unique among all previous mobile games. It can not help but remind people of the almost forgotten "Blizzard products must be fine products".
Also see the true chapter in the details, as well as the debugging of the game in operation. This is definitely an inconspicuous corner in a game, but it is a part that directly affects the game experience of all players.
Diablo: immortality can not help but completely adapt to the operation mode of the mobile game, bringing the top and most smooth double rocker angle action combat experience. At the same time, Diablo: immortality has the best handle adaptation ability in the history of the whole series.
It is true that Diablo 3 has done quite a good job in the adaptation of the handle. However, as a game with complex functions and the original operation method is keyboard and mouse, its handle operation is still unavoidable to use a large number of "roulette" to solve some thorny problems.
But in Diablo: immortality, you can't see any flaws in the operation of buttons. As Wyatt Cheng said, the game was born for PCs and mobile phones from the beginning.
B-key attack, X-Key transformation, A-key interaction, four shoulder keys correspond to four skills, and the right joystick perfectly controls the release direction of skills. Diablo: immortality has a standard and perfect use of the handle without any redundancy. It uses all the keys and meets the players' intuitive control.
This extremely subtle adjustment is a silky experience that players can't experience without real hands-on operation. It is also a place that can extremely reflect the sincerity of Diablo: immortality. In recent years, the momentum of game publicity has become more and more dominated by gimmicks. However, the personal experience differences of game players have often become neglected.
As for the main content of the game, Diablo: immortality, which has spent so much time on details, will not be perfunctory. As the eternal theme of "Diablo" games, "fighting monsters, exploding equipment and self-improvement" brings unparalleled positive feedback to players, which is the core experience pursued by every game enthusiast of this kind.
Diablo: immortality enlarges the difficulty gradient in the early and late stages to make the stimulation of this experience more obvious and more straightforward. In the early stage of the game, there was almost no difficulty in getting started. All the numerical values and equipment systems were simplified to the extent that any player who had not played the "Diablo" tired game could easily understand.
However, with the gradual progress of the game, the difficulty of the game will also rise rapidly, so that players can quickly find the pleasure of "always upgrading and always enjoying". In the middle and late stages of the game, various rich terms have gradually appeared in the players' equipment selection. Strengthening skills and even changing the attack form will bring players the same "build" building experience as before.
This set of smooth growth and difficulty design not only does not lose the tradition of "Diablo" series, but also strengthens the feedback brought by this system to some extent, which is also a major feature that Diablo: immortality has to taste.
Since its birth, "Diablo: immortality" has been in the torrent of public opinion, and many criticisms have often accompanied it. Even players who have no malice towards Diablo: immortality have no more attitude towards Diablo 4 than "a substitute meal before the launch of Diablo 4".
Now, Diablo: immortality has proved with its own quality that this is not a so-called "substitute meal", which is also a true story worth trying by the fans of the "Diablo" series. While Diablo 4 has not been launched yet, Diablo: immortality can bring a pure good time to these players.
Of course, as a mobile game, "Diablo: immortality" inevitably has some common features of mobile games - krypton gold. This is probably the most critical issue of Diablo: immortality since its publication - if a "brush brush" game wants to "pay to win", what's the meaning of all this.
But to be fair, the paid content of Diablo: immortality is mostly some time-saving options and cool appearance. For players, it is basically in the category of "spending money to buy convenience". When you put aside these contents to see Diablo: immortality itself, you will find that even if there is no krypton gold from beginning to end, this game is still an ARPG mobile game of high quality, allowing you to have great fun in dozens of hours.
And zero krypton can hit the list
Just because there are some paid content in the game, it is not appropriate to deny everything in the game. At least for most people, the fun they get when playing will not be half changed because there are krypton content in the game.