"Don't you have cell phones?" At the blizzard Carnival in 2018, Wyatt Cheng, a senior game designer, gave Diablo immortality (hereinafter referred to as Diablo immortality) a dust bowl just after its debut. For a time, all kinds of stem pictures around Blizzard and mobile phones were flying all over the sky, which made many people scoff at Diablo's first attempt on the mobile terminal.
At that time, Diablo 3 had been on the shelves for many years, and countless players were looking forward to Diablo 4. It is conceivable that they were looking forward to it. When the final stage of Diablo immortality comes on stage, how big will the players' psychological gap be? It is reasonable that such a reaction will occur.
In addition, many big 3A companies turned to the mobile game market in those years, either failed or made pure gold sucking tools, which made players hope again and again and disappointed again and again. Over time, players have labeled these big mobile games as "revenue expansion machines" with natural debuffs.
However, with Blizzard releasing real-world demonstrations again and again and opening tests of different scales, Diablo immortality is no longer a moon in the mirror, and the voices of players have gradually changed. As of the launch of 6.2, the cumulative number of global bookings has reached 35million, while the number of Chinese players has exceeded 15million.
After the official launch of the Diablo immortal international service yesterday, it directly slaughtered the free list of more than 110 countries, successfully setting off a wave of phenomenal upsurge, making Diablo immortal the focus of the public again. At present, 6 media that have been scored by Metacritic, a well-known scoring website, have given favorable comments, with an average score of 81.
IGN, gamespot and other media have not given specific scores, but their evaluations are full of love for the game. Ign's editor said that Diablo immortality made him fall in love with playing games on his mobile phone. The editors of GameInformer believe that from the influence of weapons to the fluency and intuitiveness of using skills, Diablo immortality feels like a real Diablo. Ars technica's praise is more straightforward: "the greatest advantage of Diablo immortality - Fun".
On the first day of the game's launch, numerous pioneer anchors emerged at home and abroad. On the live broadcast platform twitch, nearly 200000 people watched it at the same time, and the anchors from various countries burst into raptures.
Although the national service will not be available until June 23, impatient domestic anchors have started the journey of international service despite difficulties such as language barrier and cumbersome registration. Even at 2 o'clock in the night, the dark immortal plate zone of Betta still has a heat of more than 3.3 million, ranking at the top of the general heat list.
In addition to the anchor, many ordinary players are also addicted to the game. On various social platforms, you can see all kinds of wonderful "side effects" brought by Diablo immortality.