After four years of development, Blizzard's first mobile game Diablo: immortality was finally launched at the beginning of this month. Domestic players can't experience it until June 23. However, before that, you can look at the overseas evaluation. The evaluation of Diablo: immortality has been polarized, and the score given by players is only 0.7.
A few days ago, the ban on Diablo: immortality was lifted, and the media and critics almost unanimously praised it. praised Blizzard for combining Diablo games with the mobile platform, and the Android central website even gave an almost flawless high praise**
In the end, the average score of the media on M station reached 81, which can be said to be a wave of good reviews.
However, the critics' praise is one thing, and the players' own real evaluation is another thing. The average score of users onm station is only 0.7, almost a new low of Blizzard games, which is a little better than the 0.4 score of Warcraft remaking. This evaluation is obviously unsatisfactory
What is the reason that players' scores are so low? In fact, it is not difficult to guess, that is, krypton gold of the mobile game, Diablo: immortality, not only needs to be brushed, but also the krypton gold design is very clever. From the feedback of players, it costs 50000 yuan to upgrade the six gems of the whole body equipment.
As for the complete krypton gold, the result calculated by overseas players is more than 110000 dollars, about 700000 yuan
Before blizzard, it stressed that Diablo: immortality can be played without krypton. The core experience still needs players to go on their own, and they can't spend money to buy it. However, according to the feedback from netizens, the experience is obviously not good. Previously, some media commented that Diablo: immortality is like a game that constantly makes you recharge with krypton.