The Actual Ping Value Of "League Of Heroes" MSI Competition Site Is Only 21ms, And Netizens Call South Korea Unable To Afford To Play

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Recently, the news of the RNG replay was announced in the MSI competition of "League of heroes", which aroused strong doubts from domestic netizens. "The delay in all game logs is different from the experience in Busan," the official said They also mentioned: "especially in the game in which RNG participated, there were unexpected delays between the two sides."

Previously, RNG has won the game. For the replay, RNG coach Zhu Kai said that his first reaction was puzzled when he heard the news of the replay. "In my decades of employment, I have never encountered such a thing, and the players and other managers are even more confused.".

Previously, the official announcement said that in order to ensure the fairness of the game, the delay of the game will be locked at 35ms.

In today's MSI group match T1 against SGB, when the first view screen of single Zeus on T1 is replayed live, the display delay of player's game interface is 21ms**

As soon as this replay came out, the audience and fans were not happy for a moment. They ran to the lower part of the lol event official to ask, why not replay?

If the team playing in Korea can play 21ping? Is this fair to RNG?

Why not answer that the delay of T1 game is 21ping? The whole team in Busan plays 21ms. Do you require RNG to play 35ms?

Please be fair to all teams! 35Ping

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