In an interview with fast company, Tim Sweeney, founder and major shareholder of Epic Games, revealed that the creative mode of Fortress night will be fully supported by the Unreal Engine editor later this year. The complete toolset will greatly enrich the construction content of community creators in Fortress night. Sweeney also announced plans to allow creators to monetize their creations in a way similar to roblox.
Sweeney said
Fortrite creative is a set of tools that anyone can use to build their own fortress night island. Now, about half of users' game time in Fortress night is created by others, and half is created by epic.
And this is just the beginning. Later this year, we will release the Unreal Engine editor for fortress night - all the functions you see in unreal engine will be opened so that anyone can create very high-quality game content and code And deploy it to fortress night without reaching an agreement with us - it's open to everyone.
Our goal is to make it a first-class channel to reach consumers, just as you may use mobile app stores, game consoles and steam as a way to reach users. Now people are also paying attention to fortress night and roblox as a way to reach users. At the same time, we are building an economy that will support creators to actually build business around their work and make more and more profits from the business generated by people playing their content.
It is worth noting that "Fortress night" is the first game upgraded to fantasy engine 5, which raises a question: will the editor include support for new functions of ue5, such as lumen and Nanite.
Fortress night is currently busy launching the second season of Chapter 3 without building mode, recently as Xbox As part of the everywhere plan, you can play on IOS and [iPad] through Xbox cloud games (without subscription)( https://apple.pvxt.net/c/1251234/435400/7639?u=https%3A%2F%2Fwww.apple.com%2Fcn%2Fipad%2F ) OS, Android phones and tablets, and windows Use on PC.